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Johannes Abram Jordaan
braam



Location:
South Africa

Member Since:
January 2003

Last Updated:
5 March 2008

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The Rubbish Monster
After Effects, combustion, Maya, mental ray, Photoshop, XSI
November 2006


   
This project was for anti-littering campaign. It was equally challenging and fun to work on this project. The monster disintegrating was undoubtedly the most challenging - it needed a lot of rubbish interactions and it needed to look convincing. After doing some research, I realised that Softimage XSI would handle the 1500 stand-in rigid bodies simulation on a 64-bit machine, faster and more stable that than in Maya. I managed to solve the cross-platform problem issues. The MEL scripts were written to generate low resolution stand-in objects matching selected high resolution objects. I outputted the objects to XSI and finally exported it back to my favourite application, Maya.
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